So drop him close then hope you can still get into CC.
This applies even against interceptor fire. Burning Retros: When the model comes down, until its next turn, it has Shrouded.It clarifies you cannot assault from Deep Strike. It’s kinda weird they gave it this rule, because it is open topped. Assault Vehicle: You can assault out of it.If you ever played with/against Drop Pods you know this rule. You choose half, rounding up, and they come in automatically first turn. Drop Pod Assault: Counts as a Drop Pod along with all others in the army.Inertial Guidance System: If it scatters onto of impassible terrain or a model, you reduce it by the minimum amount to not.Despite what most people say, it does NOT make it more susceptible to Grav. For this model, special rules are where the gravy is at. NONE: Yup, not even a Storm Bolter to defend itself.Of course, one can infer that all drop pods have a high casualty rate, plunging from orbit, being immobile and unable to actually defend itself, and only retrieved when, or if, the battle is won. The forges actually have a hard time keeping up with demand because these have a high destruction rate. Like the name says, it is from the ForgeWorld Lucius. There is not a whole lot of actual fluff behind it sadly. It can be taken as a dedicated transport for any dreadnaught from Space Marines, Space Wolves, Dark Angels and Blood Angels. It does this with a few simple tricks, such as not requiring you to actually leave the pod, but still shoot out of it, and having built in defenses.
It is simple, it is a drop pod that ups the dread’s defense and allows it to kill something at the very least. Like I said, this guy alone makes dreads good. If you want to learn more, check out Tactics Corner for more fun stuff. Hello everyone, this is your lord and savior Hotsauceman here to tell you about the one thing making dreadnaughts good again: The Lucius Pattern Dreadnaught Drop Pod.